![]() We’ll be adding a lot more content and themed packs for this system as things progress. With the new world editor, it will even be possible to create multi*tile large areas if you’re really keen. You can customize the terrain with various brushes and random generators, import your own height maps and add any objects. You can now create your own map tiles to use in your game. The map editor is a new menu option on the main menu.If you don’t have enough materials, the quantity will display red and the craft button will be disabled. If you select a combination to craft, a pop-up dialogue will appear listing the materials required and the quantity you have. The crafting radius is represented in the world by an orange glow around the player. It will use any items within a certain radius of the player and any items contained in your backpack. To open the new crafting menu you can press the crafting menu key which is set up to use the key by default. ![]() The biggest changes you’ll notice are the main menus with new menu options. There’s been a huge amount of work and time spent refactoring a lot of the UI and design for the new features.Changed various UI menu design elements.Changed key binding for crafting menu to default to “C” key.Changed key bindings for crouching to default to left ‘Control’ key.Changed key bindings so pressing escape will also cancel constructing.Improved lighting to add more contrast. ![]() Improved and smoothed ocean raft rotation.Increased inventory slots from 8 to 15.Fixed missing SMAA antialiasing shader mentioned in the last update.Fixed visual errors caused by depth texture banding.Fixed some causes of the incorrect resolution changing and stretching. ![]()
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